Dixit was a surprise to us for our wedding. We had never heard of it but now that we know it, we love it. It's fun, not too long and has all that whimsical fairy tale art. The game is sort of similar to Apples to Apples and Balderdash, but I'd say more fun than either (though unlike those games, it's not a game for a large party). The active player chooses a picture card from his hand, and says outloud a clue for the picture which is vague, but not too vague. The other players look in their cards and find a picture from their hands which could also fit with that clue. When all of the players have chosen cards, the chosen cards are shuffled and revealed, and all the players (except the active player) vote. But here's the catch. If the clue is too specific, like "Cello lady" for the first card below, all the players will vote for it and the active player gets no points. If the clue is too unrelated, something like "title" no one will vote for the active players card and the active player will still get no points. But, if the clue is just right, a little-but not too- vague, some but not all players will vote for it, and then the active player will get points. It's really fun and beautiful and it uses a totally different sort of intelligence than other strategy games.
Ticket to Ride is also pretty fantastic. I've played the (regular?) America version, but the one we got was the Europe edition. Both are excellent, and the rules are pretty much identical. Few minor changes on the Europe edition (makes it feel like they tried to improve on the earlier version, and it seems like they did a good job.) It's a game you can have real conversations over because everyone's game play is pretty independent, and each turn is very short. My housemates and I played it for the first time a reunion weekend with some friends from undergrad, and over that weekend I think I played the game five times. It was just a great game to play while interacting, while other games are much more attention dominating. DixIt for instance IS your interaction while you are playing it, but Ticket to Ride is just as involved as you want it to be. Stay focused on your train routes and it will be a quicker game, but if you get all into your discussions about educational reform while playing? The game should still only take about an hour.
I think that most people know about Settlers of Catan at this point: a strategy game where you build settlements, barter for resources, hope for the right rolls of the dice so that you can get enough wheat to support your next settlement. It's a really nice blend of skill and luck, and though the turns are not short, everyone can participate in everyone else's turn (in a way that older games like Monopoly totally lacked). It has become a classic, and is played throughout the world. If you don't know it, ask a few friends, someone you know probably has it, and they'd almost certainly be thrilled to play it with you.
Apples to Apples is another one we received, and love. It's especially good for large parties or when people are getting to know one another. This game is an American game, I believe, so I think more people know about it than some of the German ones. I've also seen the cards re-purposed for hilarious photo shoots?
Other games I've played once or twice but really liked are Bang, Metro, Citadels, Caylus, etc. Ones which are smaller (in price, size, time commitment, etc.) which we really like are IZZI (more of a puzzle than a board game), Tantrix, Set, Flux, Quiddler, Timeline-we have the "Diversity" version. I'll tell you a little about a few of them:
Set- It has its own sets of cards with patterns and symbols and it's a game of organization and quick thinking. I love it. Quick, smart, fun. Easy to learn and play without getting repetitive, and good for kids too.
Quiddler - also a game played with cards by the makers of Set, this one feels like the doubly blessed child of scrabble and gin rummy. I like it better than both of its parents, and it's portable, fun, and easy to play.
Flux - this game is a wild little thing. Much like Calvin Ball (from Calvin and Hobbes), this game's rules and goals change constantly with the cards the player choose and lay down. The goals are goofy things like "melted chocolate" -both the "sunshine" and "chocolate" cards need to be in play- and the rules are full of funny details if "it's a holiday or anybody's birthday take an extra card." Again, just played with it's own little deck of cards. If the regular version seems too run-of-the-mill for you, the cards also come in many varieties such as Oz and Pirates.
How about all of you? What games have I missed? What games do you like?